Game Connection America
Day 2 at GCA and we’re looking forward to our scheduled meetings. Yesterdays serendipitous interactions yielded much fruit. Today should be even better.
The WARNING is there only half jokingly. You play at your own risk… Seriously.
There are nine levels with a total of thirty-seven puzzles. With each new level more pieces are added.
There is no starting reference point. You are completely on your own to find the solution. Good luck with that!
Psychotically fun and addicting!!!
- Michelle Chapman Housewife / MomLike a root canal for your brain… but less painful and more entertaining!
- Mike McWatters Creative DirectorI really like how each puzzle has a different shape when it is solved and that in itself drives me crazy.
- Jeff McLellan EngineerAfter playing PsychoPuzzle, I need help! Seriously, I need help... It's challenging... It's insanely challenging... It's insane. This game lives up to its name. Not for the faint of brain.
- K. Tobler LawyerUnlike traditional tabletop style puzzles PsychoPuzzle doesn't offer the player edge pieces from where to start building.
There are no pictures provided of the assembled puzzles, and the player has no way of knowing which puzzle they are working on until it is completed.
In testing it was noted that numbers take three to fives times longer for the brain to process than colors, so using colors as a connection device was abandoned.
PsychoPuzzle is the first 2D puzzle to have double-sided pieces which helps to increase the difficulty significantly.
Welcome to PsychoPuzzle, the Worlds Most Difficult Puzzles. PsychoPuzzle is the only
puzzle that comes with a warning label, and for good reason. This game is addicting, and
will frustrate all who dare to take the challenge of solving any one of the puzzles… it
could even drive you stark raving mad.
PsychoPuzzle is a three dimensional, double-sided, geometric puzzle that uses numbers
as the connection device because it takes longer for the brain to process their shapes
compared to colors or squiggled lines. All of the pieces are identically sized/shaped
triangles with a single digit at each tip and centered along each length, giving each length
a number sequence of 3 digits and each piece a total of six digits per side. The number
sequences are repeated on multiple pieces meaning one piece could potentially align
with several other pieces. To further frustrate game players the number sequences on the
facing side of the pieces are mirrored on the reverse side.
The object of PsychoPuzzle is to align all of the pieces in the proper order using the
number sequences as a guide. If a puzzle piece has a number sequence of 1-2-3 along one
length, the adjacent piece along that length would match 1 to 1, 2 to 2, and 3 to 3. There
is only one correct solution to the puzzle.
PsychoPuzzle was designed to be the most difficult tabletop-like puzzle ever created. To
accomplish that goal the game takes away as many of the hints to solving a traditional
style puzzle as possible while retaining just enough information, the connection device, to
constitute a challenge. So, there are no pictures of the completed puzzles provided. There
is no image on the pieces that would aide in sorting. There are no obvious edge pieces
from which to start building. There is no game board to map out the final shape of the
completed puzzle.
The net result is a blank area, with a handful of puzzle pieces that have multiple possible
matches, with no clue as to where to begin or what the end will look like… hence the
name PsychoPuzzle.
Day 2 at GCA and we’re looking forward to our scheduled meetings. Yesterdays serendipitous interactions yielded much fruit. Today should be even better.
We have a confirmed meeting scheduled during next weeks Game Connection tradeshow with Rovio Entertainment… you might recognize a little game of theirs called Angry Birds. =)
PsychoPuzzle has been selected as a finalist out of 85 games and will be formally presented to gaming industry bigwigs at Game Connection San Francisco March 5-7… WHOO HOO!!! =)
PsychoPuzzle continues to sell on every continent and in all cultures, including China, Australia, and all over Europe. The simplicity of PsychoPuzzle lends itself well to this broad appeal.
If it weren’t for Steve Jobs PsychoPuzzle would never have come to market. Thanks Steve! =)
In order to submit PsychoPuzzle to a competition yesterday we had to create an informative video. This represents our best video efforts with 24 hours notice of the deadline and less than eight hours in production. It’s worth a laugh or two for the sheer cheesiness alone.
I had a friend tell me today that while on a cross-country flight he was playing PsychoPuzzle. He got so frustrated he wanted to throw his iPad out of the plane. I laughed at hearing this. He said “you think I’m joking? Only two things in this world can make me that mad, my wife and your game.” I had to laugh again… even harder.
The PsychoPuzzle logo and tagline are now officially registered trademarks w/ the United States Patent and Trademark Office.
It is now estimated that Apple has sold over 28 million iPads, and that they will literally dominated the tablet market for the foreseeable future. Now if we could sell PsychoPuzzle to 5% of those people…
“I have played hundreds of puzzle games and this is far and away the best! It is a constant challenge to complete each and every puzzle. I love PsychoPuzzle and I honestly believe that it won’t be outdone in the world of puzzle games. Absolutely amazing! Well done!” ~Diane S
We invite members of the press, gaming/computer industry magazine editors, and app-related website publishers to review the PsychoPuzzle game on us. To apply, please fill in the form to the left.
PsychoPuzzle went through a thorough beta testing regiment. If you encounter any issues with the functionality of the game please let us know so that we can address them. Please send all feedback to the address below.
info@psychopuzzle.com